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also, how did you do the multi layer water plane? O_O teach me oh great master!
The only post here (as in all my images) are a bit of bloom in some highligths and a slight color de-saturation. Occasionally I adjust levels or contrast but I didn't need to do it in this case.
The waterfalls are objects. I started by doing a kind of a mock-up (or prototype, if you like) in Vue, using primitives. I built the water, waterfalls, rocks, river bed and river margins with primitives (cubes and spheres). After the composition was exactly like I wanted, I exported all these primitives into zbrush, where I smoothed everything out and added some distortion and noise in all the elements, to make it more natural. I then brought this object into Vue and placed it exactly where the primitives were. I textured everything, created ecosystems, hid the original primitives and rendered. That's it!