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The Hanging Pools by ArthurBlue The Hanging Pools by ArthurBlue
A bit eccentric, perhaps. :)

I wanted a similar style to this other one I made a few weeks ago, like if it was another place in the same world and time:
Sunny above by ArthurBlue

Well, in fact, I used this same color scheme in several images in the last few months... Here are some examples:
The flaming circle of our days by ArthurBlue Wake up by ArthurBlue The Exit Alternative by ArthurBlue

I built the structure in SketchUp, rendered it in Vue. My biggest problem here was deciding when to stop building it because I just wanted to go on and on and on... :)

EDIT:
Several people commented on how dangerous this can be. Well, fear not because those orange stripes are in fact a force-field generator, automatically activated when someone, equipped with a "Kinetic Bracelet", enters their area of influence. The force field will automatic cancel the kinetic and potential energies of your moving body if, for example, you happen to slip and fall. Therefore, you will effectively stop your fall and start floating above the stripe. The "Kinetic Bracelet" will then call your "Hover Vehicle" to the proximity and you will be able to jump on board and select your next destination.

The "Kinetic Bracelet" has an "adventure" mode which you can activate and will cancel the effect of the orange stripes. This way you can dive between levels at will. Do it at your own risk. The insurance will not cover accidents if this mode is activated.

The "Kinetic Bracelet" has an "extreme" mode which will randomly change the effect of the force field. For example, it can increase your kinetic energy and decrease your potential energy, thereby allowing to make huge jumps effortlessly. It's also extremely dangerous... and, of course, the insurance will not cover any accident.

Warning: not all areas are equipped with orange stripes. The "Kinetic Bracelet" will not let you move in these areas unless you set it to "adventure" mode.
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:iconrjl7983:
I will first confess that the mina content of my critique is not to criticize the detailed technique of your illustrations or to dissect the evident competency of this style. I will offer how I think it could have been different but I don't know enough about digital illustration to give expert advice.

I will first start off by saying I love the almost Mandelbrot nature of this. It dabbles in hierarchies while retaining a functional element in even the smallest recognizable components. Each 'Planck Volume' of this architecture rises above the ambition of a full sized bathtub and actually formats the concept of a fully immersive and buoyant experience into the gaze of anyone who visits this place. What do I mean by this, well just as a rough descriptive sketch of what I get from this, I imagine each of the squares as fully actualized swimming pools. I would imagine each bulk quark or rectangle is a pool 9 to 12 feet deep at least. I would like to think the largest pools represent the dimensions of a diving pool, being 18 to 24 feet deep. I would imagine the connecting grooves to each main pool to be easily deep enough to swim from one pool to another with plenty of room to turn around at any point along the aquatic transit.

I don't know if the water is connected to the natural lake below but I would like to indulge in the fantasy that this system of pools discretely yet safely extends and eventually merges with the lake below. That is not to say the water in these pools is from the basement lake (for all we know this could be technology that synthesizes water instantly wherever it is needed) but I would imagine it's creators intended the swimmer to enjoy a fully supplementary experience with artificial and natural ponds, the literal solvent of which is the water.

Upon an adequately close examination of the architect's style of recreational geometry, I begin to seriously wonder of this is not actually a 4 dimensional structure of pools. Not 4-dimensional in spirit but on a good day I would need a generous portion of evidence to convince me that instead of a 3 dimensional network of pools, there where not bigger-on-the-inside; Gallyfreyan style connections that were not meant for the eyes of a casual observer.

The way you make this winding and layered gives me the pleasure of wondering what hidden pools are under any crevice along with the added bonus of an expansive hierarchical imagining of this structure, meaning most of this complex could very well be out of view from this rendering.

The fine texture of this image almost fools me into thinking this was a live action special effect or a transtemporal vacation guide, a few millennia too early.

Make no mistake I believe this is somewhere on some distant world in The Universe. imagination does not permit me to imagine this as some place on Earth or even a terraformed likeness somewhere else in the Solar System. How far into the future is it? That gives several tetrations of space to speculate.

By the implied style, the personality you poured into this and the freedom this critique gives me to speculate, I would guess this was around the 64th century.

One slightly remorsful characteristic I must point out is the fact that you could have put some symbols on all the flat surfaces along the side of the architecture.

I love how this is complimented by a person mastering a hovercraft that defiantly yet appropriately has a different architecture than the pool complex it's self.

The thing I love about the architectural strength of this building is that the rims of the pools and connecting streamways is that they could easily be walked on. The arrangement of the pools leaves me to indulge in the possibility that even if someone where to fall off the edge of one of those pools they would end up splashing into a pool somewhere directly below it. If this structure is extensive enough then I would imagine no matter where you fall off, you will fall directly, not off center, into a pool below and by architectural chance each of these pools would be deep enough to cushion the fall. The regular square arrangement is deceptively rigid against the obvious randomness of the pool's placement. I point out this contradictory nature because it seems as if without forcefields or hovercraft that the pools of each level are near enough to eachother that any fall off of a higher level will be safely stopped by a pool full of water immediately below.

There could have been an analogous ladder network that runs up any reasonably free surface of this structure but it would spoil the romance of having just pools of water and the risk of not knowing if there is a pool of water to catch any fall from the side.

You made a wise decision of not showing any of the sky and precipitously showing only alittle of the surface below yet showing almost all of the main structure.

One crazy, yet technically safe notion I get from this is the possibility that this network of pools could literally cover the entire surface of the planet, only leaving a few, open, respectful patches to show bodies of water. If this has a 4-dimensional extension, then this network, however expansive, might as well connect directly to a neighboring system on a habitable moon or other planet. It would not be an exaggeration to say there could be an entire planetary system around a star where you could swim from planet to planet if the 4-dimensional effects rendered each adjacent planet a mere few hundred meters away. There is no robust reason to think this is not made and used by aliens similar to humans. I am perfectly happy just thinking this is a manifestation of 1% experiment, 9% recreation and 90% art.

I am almost as satisfied looking at this as it must have been for you to pour your creative self into making this.
What do you think?
The Artist thought this was FAIR
2 out of 2 deviants thought this was fair.

The Artist has requested Critique on this Artwork

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:iconivanrostoff:
IvanRostoff Featured By Owner May 22, 2014
Man try doing a couple of laps in that pool!
Reply
:iconpixarviolet:
pixarviolet Featured By Owner Mar 4, 2014  Student Traditional Artist
Is this real? Looks so fun
Reply
:iconarthurblue:
ArthurBlue Featured By Owner Mar 5, 2014
It's not real... yet. :) Who knows, maybe we will have something like this in the future.
Reply
:iconrstarr14:
rstarr14 Featured By Owner Nov 25, 2013
I imagine this as a billionaire's house in the next world we claim, Elysium style, or just an alien world's standard for luxury pool.  So visually stunning, would be a great screensaver with moving water and sound fx.
Reply
:iconfatenano:
fatenano Featured By Owner Oct 15, 2013  Hobbyist Digital Artist
Fantastic artwork
Reply
:icondreadhaven:
DreadHaven Featured By Owner Oct 15, 2013
Any chance this is inspired by the hanging gardens? Whenever I think of the gardens I think of something like this, plus a ton a ferns.

Looks awesome tho. Love the realistic aesthetics with the not-so realistic architecture. 
Reply
:iconarthurblue:
ArthurBlue Featured By Owner Oct 15, 2013
Yes, it is. :)
I'm glad you mentioned the combination of realism and non-realism because that is what I try many times to find. I like to call that little corner where real, unreal and surreal meet. :)
Reply
:iconprprince:
PRprince Featured By Owner Nov 1, 2013
yes the hanging gardens of Babylon are 'well winked' by this piece of art, you are a true artist, and if you aren't doing this professionally you should consider a career in art or architecture or something like that, maybe engineering...

the blurry lines on the edges of the pools lookes less like water/light refelctions and more like mold or something growing on the side of the pools, lol maybe making them more straight :P

I love the transport disk.

all in all outstanding piece of art. 9.5/10 ^_^
Reply
:iconarthurblue:
ArthurBlue Featured By Owner Nov 1, 2013
Thank you!
I'm flattered by your career suggestion but I'm afraid my moments of inspiration are not frequent or controllable enough to consider a career.
Those "blurry lines" you mention are indeed perfectly straight lines that are carved on the wall and are slightly below the water level. The blur is caused by the slight turbulence on the water surface. :)
Reply
:icondreadhaven:
DreadHaven Featured By Owner Oct 15, 2013
Judging by the rest of your gallery you're pretty good at it. Not too crazy, elegant structures. Not to mention the gorgeous backgrounds and foliage. Spent some time looking at your stuff and had to limit myself to faving one.
Keep up the great work man. :thumbsup:
Reply
:iconreder1c:
Reder1c Featured By Owner Oct 6, 2013
Interesting concept and architecture as always.  Why oh why oh why can we not see these kinds of interesting ideas and worlds presented in present-day science fiction films? 
Reply
:iconbrothermonk:
Brothermonk Featured By Owner Sep 6, 2013  Hobbyist General Artist
very interesting concept
Reply
:icondiptibhakti:
DiptiBhakti Featured By Owner Aug 28, 2013  Hobbyist Artist
Amazing Work!

Reply
:icontrisaw1:
Trisaw1 Featured By Owner Jul 4, 2013
Another visually stunning work of art! Awesome complex architecture and nice rich lighting and colors. Really cool!
Reply
:iconoceanscurse:
OceansCurse Featured By Owner Jun 17, 2013  Student Digital Artist
This is awesome! They should build this
Reply
:iconarthurjgonzalez:
arthurjgonzalez Featured By Owner Jun 15, 2013
stunning my friend! I cannot wait to see what you put together forThe Peace Hunter!!!
Reply
:iconarthurblue:
ArthurBlue Featured By Owner Jun 16, 2013
Thanks!
Actually, I already started working in this project. :)
Reply
:iconarthurjgonzalez:
arthurjgonzalez Featured By Owner Jun 16, 2013
::faints:: you just made my day!!! hahaha I promise I won't bother (i'll try my best!) ;)
Reply
:iconjason-c:
Jason-C Featured By Owner Jun 7, 2013  Hobbyist Digital Artist
AMAZING!!!! I want to go swimming here!
Reply
:iconlil-mickey:
lil-Mickey Featured By Owner Jun 3, 2013
Eccentric, maybe...but it makes me want to vacation there!! ;) The level of imagination and talent that you put into these pieces is mind boggling!! I am so impressed, and the fact that this place looks so real!! The lighting and the shadows are spot-on, and the water looks so refreshing!! Excellent work....very well done!! :iconbravoplz:
Reply
:icontwynky3:
twynky3 Featured By Owner Jun 3, 2013  Hobbyist General Artist
Gosh, this looks like fun.
Reply
:iconjburns272:
Jburns272 Featured By Owner May 27, 2013  Hobbyist Traditional Artist
Cool concept.
It reminds me of those surreal and mathematically impossible paintings.
Reply
:iconknighttek:
KnightTek Featured By Owner May 25, 2013  Hobbyist Digital Artist
I absolutely love this! Excellent work!! :D
Reply
:iconmurtazarizvi86:
MurtazaRizvi86 Featured By Owner May 25, 2013  Professional Digital Artist
soooo cool
Reply
:icongallantmon8:
gallantmon8 Featured By Owner May 24, 2013
That is crazy
Reply
:iconhummakavuula:
Hummakavuula Featured By Owner May 24, 2013
Very cool.
Reply
:iconantarktisavrora:
AntarktisAvrorA Featured By Owner May 24, 2013
Still very interesting :) Compliments
Reply
:iconcuddlesaurus21:
cuddlesaurus21 Featured By Owner May 23, 2013  Hobbyist General Artist
A beautiful scene, and looks like great fun to be there, too! :)
Reply
:iconbobe-tan:
Bobe-tan Featured By Owner May 23, 2013
Arthur, I just admire your scenes. :heart:
Reply
:iconexcelia:
Excelia Featured By Owner May 23, 2013  Professional Digital Artist
Would love this for my backyard. Bet the pool man would hate it though.
Reply
:iconsed:
sed Featured By Owner May 23, 2013
:icontxrabbit: :iconsaywow1plz:
Reply
:iconlenivaya:
Lenivaya Featured By Owner May 23, 2013  Hobbyist
This is the most epic swimming pool ever xD but you would have to make sure not to get lost there.
Reply
:iconnedist:
Nedist Featured By Owner May 23, 2013  Hobbyist General Artist
This would be a place absolutly awesome! Would love to be there.
Reply
:iconpsychotronone:
PsychotronOne Featured By Owner May 22, 2013
Muito bom.
Reply
:iconmido0oafellay:
mido0oafellay Featured By Owner May 22, 2013
OMG !! AMAZING
Reply
:icononjikun:
onjikun Featured By Owner May 22, 2013  Student Digital Artist
Suddenly, I want to take a swim in one of these pools.
Reply
:iconpwlldu:
pwlldu Featured By Owner May 22, 2013
I would love to be there the day it exists ...
Reply
:iconmistersingh:
mistersingh Featured By Owner May 21, 2013
I love this creation:clap:
Reply
:iconsaxm13:
Saxm13 Featured By Owner May 21, 2013  Professional Filmographer
Cripes! How do you get such crisp renders in Vue? What AA settings do you use?
Reply
:iconarthurblue:
ArthurBlue Featured By Owner May 22, 2013
:)
Soft, min-max 4-25, 95%. Only object AA, I never use texture AA.
Reply
:iconsaxm13:
Saxm13 Featured By Owner May 22, 2013  Professional Filmographer
Sweet thanks!

Do you use HyperVue at all? How long do your renders usually take?
Reply
:iconarthurblue:
ArthurBlue Featured By Owner May 23, 2013
No, I just have an old and simple computer. :)
Render times are highly dependent of the particular scene. This one took around 10 hours because of the high render settings. A forest scene may take around 6 to 8 hours, a beach scene may take around 2 to 4 hours.
Reply
:iconsaxm13:
Saxm13 Featured By Owner May 23, 2013  Professional Filmographer
Huh. My scenes usually take 10+ hours regardless. And that's with 4 PCs at a lower resolution....

Do you mind saving a copy of your render settings so I can compare?
Reply
:iconarthurblue:
ArthurBlue Featured By Owner May 24, 2013
My resolution is not the one you can see on this image (1920 pix wide). I render at 3300 pix wide minimum but only upload the 1920 pix. Those times are for 3300 pix wide.
There's a lot more to render time than just the render settings. A book could be written just about this. :)
For example, what setting do you use in the quality boost slider of the Light tab of the atmosphere settings? If you use zero or positive values, you are increasing render time a lot more than you need, most of the times with not visible effect. I normally use -1 or -2. Of course, you need to be able to identify the symptoms that you're going too low (for example, blotches in shadows). This slider is also related with the light balance, but I don't have time to talk about it now.
What setting do you use in the quality boost of the fog, haze, tab? Also here yo can use negative values but also here you need to know the symptoms of too low value.
Do you disable wind and breeze? You could, unless you want wind/breeze effects on the plants.
Do you use preset render settings? You should NEVER use them as they are not optimized nor balanced. For example, some have too low AA but too high advanced effects settings - this doesn't make sense.
You need to know what the advanced effects settings slider is and what effect it has - normally you can use low values (say, 40% or so) but you need to know when you should use higher values.
Etc, etc. :) Like I said, I could write a book.
Reply
:iconwithinsouls:
WithinSouls Featured By Owner May 21, 2013  Student Traditional Artist
WHAT...
Reply
:iconneuralshock7:
neuralshock7 Featured By Owner May 21, 2013
I wish this were real.
Reply
:iconiced-wings:
Iced-Wings Featured By Owner May 21, 2013  Student Digital Artist
Where's Waldo?
Reply
:icon599usdollars:
599USdollars Featured By Owner May 21, 2013
I think I've seen this in a dream.
Reply
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