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April 30, 2013
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The Colony of Virgo by ArthurBlue The Colony of Virgo by ArthurBlue
Another human colony in a far away world... I really like this subject. Here are some other images I made with the same subject:


As always, rendered in Vue.

EDIT: this image has a companion, here:
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:iconarchproart:
archproart Jan 14, 2014  Hobbyist Digital Artist
most impressive works from you ArthurBlue..well done. Would  like your art displayed at my online artshop
archproart.com,?... with back link to you of course.
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:iconlobyteso:
LoByteSo Jan 2, 2014  Hobbyist Digital Artist
Your fantastic work is featured in my journal! :D
My first Journal
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:icondeviatedone:
deviatedone Nov 27, 2013  Hobbyist General Artist
I just had a great thought that you could capitalize on! All of your landscapes are rendered in 3D, so what if you could find a way to sell a copy of one to someone likes it? You could have it sync up with the Oculus gaming headset and they could  wander through your worlds in relaxing bliss.

This is just an idea I wanted to share. I'm urging you to do it, and if you find a way to I'm not gonna come back and demand profit. Do with it what you like.
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:iconarthurblue:
Thanks for sharing your idea, that's very interesting! But to bring it to life I would need to "fill" in my worlds much more than I do - I normally only build the areas that I know will be visible to the camera view I chose in the beginning. And when I build more than that, it's normally with less accuracy than the rest (for example, plants and textures with less resolution). If I built everything around with the same accuracy, my computer would explode - one of my normal scenes, even with these optimizing tricks, takes normally between 8 to 12 GB of RAM. I would need much, much more RAM. I would probably need hundreds of gigas of RAM (and the software wouldn't probably be able to handle all that information).

But the main problem isn't even the RAM - it's the rendering time. The rendering of a single scene takes a few hours. So, traveling this world at a normal speed would be impossible - you move the camera a little bit and the scene has to render again, a few hours wait. So, to be able to travel at a normal speed, I would need to render in advance all the possible camera angles that the user will want. And that is just impossible...
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:icondeviatedone:
deviatedone Nov 30, 2013  Hobbyist General Artist
Ah, I see. I'm sorry. I guess I should do a little more research before making suggestions like that, huh?
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:iconarthurblue:
No problem. If the software I use had a real-time rendering engine, like the new gaming platforms, your suggestion would probably be possible. Maybe in the future. :)
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:icondeviatedone:
deviatedone Dec 1, 2013  Hobbyist General Artist
Then here's to the future! :D
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:iconicthos:
icthos Nov 26, 2013   General Artist
I live in the tower on the left. Sometimes I like to drop rasins and bannanas on the ships that pass below. :)
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:icondanmoore:
danmoore Oct 11, 2013  Hobbyist Digital Artist
Beautiful scene ! :thumbsup:
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