People would actually have the benefits of living underwater with the benefits of direct contact with the atmosphere and sunlight. So, why not have a complete mining city in this way? Or even a multitude of them?
(Note: I started this image many weeks ago, but then interrupted it to make some other images. I'm always jumping from unfinished piece to unfinished piece... This one arthurblue.deviantart.com/art/… was one of them. I used here the same basic concept at a much smaller scale.)
My main images with colonies:
Caves of Tau Ceti:
Home away from home:
Shores of Orion:
This image is also another take on my concept of micro-worlds, a concept on which I based several images:
Micro-world of Soul-Sphere:
Micro-world of Thales:
Rendered in Vue, as always.
In your structures, wouldt it be wise to have som way of accessing the water surface from the entrance, so ships etc. could enter? Some sort of harbor maybe (:
I would like to know how you make this masterpieces! I guess there is some real life photo manipulation in them? Anyways, keep up the good work, im going to follow you for a while (;
Most of the transportation is done by air (and aerial ships enter by the main opening, directly to the inside) but there is also an entrance by sea. It's not visible on the image because it's in that corridor between buildings (to be protected from the wind).
All my images are done without any photo manipulation at all. All my images are renderings from virtual 3D worlds, built inside Vue (www.e-onsoftware.com).
one of the things I love about science-fiction is the conceptual leaps our minds are allowed when it comes to visualizing the future.
and this really is just that: we don't have to think about the advances in materials sciences that would enable structural assemblies to withstand the pressure extremes that these would have to endure daily along with the added stresses brought on by weather and time. we just have to look and think "that would be pretty damn cool!"
and it is.
Or maybe this would be a window-dresser to the gates of hell, sucking people in for cheap labor underground?
Very cool concept, and with the right materials, this might be possible in the future?
But I have a question...
Since we can see the pipes underwater, how come we can't see some more of the structures?
That's a good question, I'm not sure about the answer either. That kind of things is handled by the software, when it's rendering. I'll have to check that.
That's not a texture, that's a procedural material based on a fractal. This fractal simulates the ocean waves with a mathematical formula, based on the input physical parameters that I provide (wind strength and direction, choppiness, wave height, etc).
If you look at some aerial photos of the sea, you'll see that it's also repetitive in certain weather conditions. For example:
[link] (in this page [link] )
Of course, you can also criticize nature for being too repetitive.
I think I'd want an above-line view of the island, though.
It's fun to make stuff up... but the math on my previous reply is correct, as far as I know.