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Submitted on
March 29
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Lingering in the Golden Gleam by ArthurBlue Lingering in the Golden Gleam by ArthurBlue
My images about the future are normally optimistic. This one has perhaps a mixed feeling, depending on your interpretation.

The titles comes from a poem by Lewis Carrol. It seemed appropriate.

This was, as always, rendered in Vue.

I like to use sand in my images. Here are some where sand takes an important part of the composition:
Oasis by ArthurBlue Alignment by ArthurBlue  Ocean Road by ArthurBlue  The Colony of Virgo by ArthurBlue  The Three of Cassiopeia by ArthurBlue  Old Land of Giant Gods by ArthurBlue
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ximpflie Featured By Owner Sep 6, 2014
Like the persons' moon is able to express constrasted light between a center destination? It looks like a skill tree on the moon's crater.
Children7 Featured By Owner Aug 31, 2014
This is beautiful!
WolfGuardian2 Featured By Owner Jul 4, 2014  Hobbyist Digital Artist
Very beautiful i only dabled in mech 3d and never really got good with textures i studied in maya, though i have tried freeware but find it is difiicult to learn a different setup for making models. I know the feeling about those imperfections you have spoken of they can be a pain especially when polygons start randomly deleting themselves, i had a fun time with large scale models, i seemed to run into every flaw in maya.
jeijla Featured By Owner Jun 23, 2014
I don't understand how creating artwork in 3D works, but if I've understood it correctly, would it be possible to spin around the view angle and maybe even see the artwork from the opposite perspective of which it was created to be seen from? How would that look? It would be very intresting to see, like a back-stage glimpse.

Anyway, I love your art very much. I've been "watching" you for years, although with a different user account. Thanks for showing us this fascinating, intresting, and beautiful world you create. =)
ArthurBlue Featured By Owner Jun 23, 2014
You understood it correctly but normally I optimize the point of view that I want to be on camera. One of the first things I do is to establish a viewpoint. It's too much work to build a completely consistent world 360 degrees if all I want is one still image. If I'd be making the environment for a movie, that would be different - then I'd have to think of all possible viewpoints.

This means that if I'd rotate the camera around in my images (or even if I'd move it nearer to the objects) you'd catch all the imperfections that I didn't take the time to polish.

But to illustrate the possibilities, below you have another viewpoint of this scene. I didn't change anything in the scene, just moved the camera around and took another snapshot (a low quality one).
I put the camera much closer to the city and much closer to the sand, pointing upwards and westwards. You see the moon changed the position relative to the city and you still see two of the ships. You also see now the intense glow from the sun. Fun, isn't it? :)…
jeijla Featured By Owner Jun 24, 2014
Thank you for the answer, it was very intresting to get a thoroughly explanation.

The new perspective of the castle was very beautiful! And how much fun to be able to change the viewpoint like that!
Polyrender Featured By Owner May 13, 2014  Hobbyist Digital Artist
Awesome!  I like the patterns the low profile dunes make.  The thumbnail almost looked like caustics.  I love the otherworldly feel of this and many of your other images.
ArthurBlue Featured By Owner May 14, 2014
BillyNikoll Featured By Owner Apr 26, 2014  Hobbyist General Artist
I really love the colors you used!
AronKamo Featured By Owner Apr 23, 2014   Digital Artist
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