Dear Arthur, Happy New Year! I am trying not to take advantage of your generosity -- it's very difficult when your artwork is so beautiful! I like the story this one tells... < margaretsmcgraw.blogspot.com/2… >. All the best in 2014! Warm regards, Margaret
I'm considering buying vue.. are the buildings made in vue? or you imported a model from somewhere else? I assume everything else is made in vue, and / or poser, I really want to make scenes like this for art for my games.
I made those buildings in SketchUp and then imported them to Vue. Vue is definitely not a modeler. It has some primitives, it can make boolean operations with objects, it can make metaballs with primitives. There's also some terrain modeling, to build mountains, valleys, rivers, and so on. And with some imagination, you can build some nice architecture with really basic stuff. These two buildings were made with one simple torus replicated a few dozen times, with its replicas being rotated, twisted and resized with the replicator tool inside Vue: [link][link]
The strength of Vue is in the natural environments.
But anyway it's possible to build some interesting structures in Vue. What I've been doing in my latest images is to build a prototype with primitives, booleans and metaballs in Vue, export all that to an external modeler, fine tune it and then import it back to Vue, to the exact same place. It works like a charm. It's very hard nowadays to have all your work done in one or two applications. I think that's not your best bet. I think it's preferable to choose a few applications that fit your requirements and create your own workflow. I use Vue and Poser, plus GeoControl2 for mountains, SketchUp for architectural stuff, Zbrush for organic stuff, MarvelousDesigner2 for cloth simulations, Xfrog for "hero trees" and a few other small things (like IvyGenerator for ivy, for example). If I did texture work, I'd need one or two more.
Simply Amazing! I'm using Poser for most of my 'inside' stuff, with some smoke and mirrors I think it'll be perfect for most of my stuff, but I'm thinking about map designing with vue, and city stuff for RPG's, though I know drawn is amazing, it wouldn't match with the rest being with 3d.
One option I can do is just keep things extremely zoomed out so I don't need to worry about detail, but I think that's not the best solution.
Right now I'm planning on using
Daz - for most organization (I'm working with trying to get a better 'key grip' like plugin working... the current one only works in Daz 3... Daz and zbrush - for humanoid modelling
I'm planning on using Blender - for unique shapes and things I need to model... (unique objects I can't find to buy for daz)
Thanks for all the suggestions, I'll check out GeoControl2, and MarvelousDesigner2, Xfrog, and IvyGenerator.
I understand most programs can't do everything the very best, but I am hoping to minimize the trouble of working in so many programs. I'm also working on setting up a cluster of computers to do network rendering, 6 or so slaves to render from the main work machine... because I need final renders to be ready in less than an hour or it's not viable for what I need. I'm still to hire talented 3d artists.. but I'm trying to get a full working understanding and system working before trying.